Gimmicks

Ok, so we’ve established the basics of RPGs. A GM, a group of players. Usually dice, pencils, only one rubber, paper, rulebooks (or e-readers). Depending on whose house it is, some degree of refreshments. However, there are extras, some particular to different GMs, some to different styles of play. Soundtracks we’ve mentioned before, getting more … More Gimmicks

Inspiration

Following on with my nuts and bolts look at RPGing, there is one particular thing GMs struggle with (well, I know I do), and that’s the plot idea. This is clearly a universal problem – if you look at films coming out, you can’t fail to see they’re running out of ideas. Follow-ons, remakes, even … More Inspiration

Goals and gauges

So, gentle readers, we played Guild Ball last Saturday (that’s one of the things I do remember). As I’m sure you recall from the previous post, we decided to show the lads the glory of the Guild Ball pitch. They all seemed to enjoy it (as well they should) with Hammet playing the Brewers, Chris … More Goals and gauges

Start of the season

Welcome, gentle readers, to the first friendlies of the Battlehammer Guildball League (BGL), HUZZAH! That’s right, Mr Straw and I finally got a chance to sit down had have a bash at Guild Ball.  Yay! We decided to start with a couple of small games, a 2′ x 2′ board with the starter set of … More Start of the season

DICENI!!!

So, it’s been a week gentle readers, since the grand event that was Diceni. I apologise for not getting to you sooner but I’ve had a few IT issues of late (my laptop died). Rather than keeping you in the dark any longer I’d better get on with telling you all about our Diceni experience. … More DICENI!!!

RULES

It’s funny, I imagine most people’s idea of a role-player, aside from all the unflattering (and often true) stereotypes does not include someone who follows the rules. By role-playing, which generally puts you outside normal society, you are somewhat of a rebel. Not as fashionable as a punk, perhaps, but still a rebel. The truth … More RULES

The campaign trail…

Continuing my articles about the nuts and bolts of role-playing, I’ve gone topical. Campaigns are generally the big guns of RPGs, they’re the things you always remember. A good campaign leaves a proud GM, and a group of players wanting more. A campaign is not just a group of sessions, for instance my cyberpunk cops, … More The campaign trail…