Ahoy-hoy gentle readers, or should i say yeehar-har? No, I should never say that, probably no-one should. It’s hot at the mo, a dusty breeze drifts by bringing with it tumbleweeds and menace. I’m trying to paint cyborg-zombies (cybombies?) for my Wild West Exodus posse but the sweat from my brow keeps dripping into … More Wild West Exodus: A chat by Parker
1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey the orders given it by human beings except where such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection … More The Third Law
Ahoy hoy! The other day Straw and I decided to mix up our usual game of Guild Ball. No, we didn’t play it naked (vomit), we decided to use national teams instead. You can watch it HERE if you fancy. While Guild Ball does have a very tight organised play document for standard tournaments it … More Standard or Scenario?
Ahoy hoy! Well here we go, Steamforged Games have been lovely enough to give us a couple of current players getting the Season 3 treatment to go through with you. Hopefully you’ve come here from the video of the interview with Mat Hart as that has all the delicious details. If not you can find … More Guild Ball: Changes to Stoker and Tower!
Ahoy hoy! It’s my turn to be the GM on our Tuesday night coming up and I’ve been wondering what to run. We’re playing a historical/fantasy game at the mo so I thought I wanted it to be a modern or sci-fi setting. Then I got thinking, does it really matter? Surely the setting is just … More The Theme’s the Thing
Ahoy hoy, gentle readers! It is with no shame that I will be totally copying Mr Totes by giving you a rundown of my choices for the Guild Ball Big League I’m playing in (massive thanks to Pistol Pete the Pundit for sorting the whole thing). I doubt I’ll go into as much detail but … More Big League Brewing: Introduction (Part1)
Ahoy hoy! Today I’m going to talk about the art of minis. Not how to paint them but asking why some seem to grab your attention despite their simplicity and some can be technically good but leave you a bit “meh”. We’ve just done a couple of unboxings which you can see here and here. … More What Makes A Mighty Mini?
Now: “I, Clovis, was the only one to make it out of that damnable place alive. I saw the others get torn apart by wolves so fast we barely saw them coming. But I wouldn’t have even got this far had it not been for the wizard Baldric. The last time I saw him he was … More The Ballad of Baldric: A Wulfsburg Story
Ahoy hoy fellow nerds! Game snobbery is something that has been floating around in my head lately, especially since The Battlehammer has been road tripping to gaming conventions and seeing a whole new world of possibilities. Now I seem to enjoy all sorts of games from video games and board games to miniature games and … More Am I a Game Snob?
Ahoy-hoy! Phew, I’m knackered. All this talking about the new Guild Ball captains has worn me out. Good job I don’t SMOKE! Ha! Geddit. Ok, I’m not the king of the jokes. It’s Smoke, captain of the Alchemists we’re talking about next. Cloud Jumper Once per turn during its activation, this model may choose an … More Oh Captains My Captains! (Part 4: Smoke)